Part 2: Showing the new kid around
Update 2 - Showing the new kid around

Due to his unique entrance, our protagonist has been given the name Leroy while his adventurous female counterpart is Lara.


On your birthday you're given a special surprise. I decided to go with February.


Your bloodtype, as far as I can tell, does absolutely nothing. But to go with the events of the day, Leroy is a totally warped type AB.











Well, I suppose it was technically my fault that he got hurt... So why not.




And for anyone who was wondering...

These are the kind of people we're dealing with.
Back in the classroom, we can learn more about Hourai.





Leroy and the rest of the Hospo gang are second-years, so we have to go down a floor to get to the entrance.

The same could be said for real life, couldn't it, random blue-haired student.



















Yeah, it's me.

Roku proceeds to get so mad that he charges at me...

...before eating a needle to the head.












Scary words from a man with caterpillars for eyebrows.


Daichi leads me over to Side Street.


There's a few people wandering around and in houses, some of who aren't even Hourai students or staff.

Me too, old man.

This sign, reminiscent of another SNES RPG, unfortunately never came true and no other video games based on Hourai ever came out.

Good to know, even if it's a little strange.


Though there's several restaurants here, there's not much of a reason to use them since there's far easier and less expensive ways to heal yourself.

Alright, let's head on out.






So, clubs. Clubs are analogous to jobs or classes in other games in that they determine your skills. There are 33 clubs total in the game, though not all of them are found in the Club Centre. Some skills are offensive and some are defensive, some raise stats, and some have an effect out of battle.
Each character can only be a part of three clubs at a time. However, if you completely master a club then you get to keep the skills you learned and can then replace that club with another. There is a reason that you might want to keep a mastered club, though: when you have one person in two particular clubs, they will learn a combo technique.
There are two things that may bar somebody from joining a club: club type and level. Some clubs have a special prerequisite, but those two are the ones you'll usually be seeing. Each club is of a specific type (Sports, Culture, Science, and Jungle), and each character has a set of club types that they can join. The protagonist has all four club types, so their options are huge.

I'll be showing off the Club Centre in another update, but for now Leroy joined Baseball (defense buffing skills), Football (increases HP), and Cheerleading (increases GP, this game's version of MP).






Man, this place kinda looks like a dump. Lara, on the other hand...

She stays in a pretty pink skyscraper.

And has guards on watch 24/7.


After seeing the boys' dorm, not really.


We might as well make the most of the boys' dorm and explore.



There's a hidden passageway beneath the stairs that leads to another section of the boys' dorms.




Is it a demon?

As Daichi said, we have a busy day tomorrow so we should retire for now.